Feature Requests

A place to request new features for the world of Cthulhu Nation.

Moderator: CN Moderators

Feature Requests

Postby James Sexton » Sat Jul 10, 2010 9:21 pm

These are in no particular order, however, I'm hoping we can get other players to chime in with ideas as well.

First and foremost, Tier 4. We need a quest, and perhaps taking down a greater god in China would be the centerpiece. I would recommend that 2,500 levels be required to begin the quest. Tier 5 would begin at level 5,000 and would constitute the top tier. Some suggested benefits:

Tier 3:
Increase the number of items you can carry in your inventory by 1 to 13
Create tier-specific spells
Create tier-specific quests
Allow tier-3 guild masters to create level 3 guild houses
Create tier-specific weapons, or make the major ones (Hercules, Earthquake,etc.) tier-3 or above
Create tier-specific skills, such as the ability to create potions, or make the Ethereal weapons skill available to tier-3 and above

Tier 4:
Increase the number of items you can carry in your inventory by 1 to 14
Allow tier-4 guild masters to create level 4 guild houses
Allow characters to engage Cyclopeans individually
Additional tier-specific spells, weapons, items and quests
Provide some kind of DEX boost so players can effectively use weapons against higher-level creatures
Create new spells such as prevent disease and prevent poison (to be used in combat against creatures)

Tier 5:
Increase the number of items you can carry in your inventory by 1 to 15
Allow tier-5 guild masters to create level 5 guild houses
Allow characters to engage Lesser Gods individually
Additional tier-specific spells, weapons, items and quests
Provide some kind of DEX boost so players can effectively use weapons against higher-level creatures
Create new spells, for instance a spell with a 1-hex range so we can go after creatures trapped in inaccessible hexes, but not safe zones or hospitals. Another spell would allow the player to track or find a specific type of creature nearby to facilitate hunting.

Introduction of Potions, so we can create potions in addition to the 4 already in existence. Rather than fixed strengths, they could work like spell creation where the skill level and rarity (or sheer amount) of ingredients could make for more powerful and or longer-lasting potions.

Introduce new maps (Dunwich, Russia, India, S. Africa, more Dreamlands)

Offer additional forms of armor to improve defense against strong creatures

Bring back the class-specific spells and/or create new ones. It adds to the distinction of selecting a specific class (right now as an archaeologist, I have nothing unique, and both my class-specific skills can be purchased for tokens).

The ability to create guild-specific quests. This would involve the guild submitting a quest form, and once approved, the guild master could initiate the quest. This would also involve the guild master providing any specific items that would be awarded upon completion (for instance, the guild master wants to make a Beryllium Sword a quest reward, then to initiate the request, the guild master would have to provide a sword at the time the quest is activated).

The return of quarterly (on average) events, which is a great way to introduce new quests and items.

Introduction of new creatures such as Byakee. I believe some creature icons have already been created.

Anyone, other ideas or suggestions?
You're not paranoid if they really are out to get you!
User avatar
James Sexton
I have an oddity (enough said)..........
 
Posts: 166
Joined: Tue Jan 16, 2007 10:12 pm
Location: The other side of midnight...

Re: Feature Requests

Postby Mister Jackson » Thu Aug 12, 2010 10:27 pm

Add spell creators ability to create spells that can be used against creature stats. Lower a monster's dex for instance. (tantamount to a freeze or slow spell in any other rpg)

create summon spells. When cast a random creature appears in the window for your party and summoner can use it's abilities on creatures in the other window. Experience from the creature's kills adds to the summon spell ability. duration is only for the time spent together in the same hex, level of creature randomly cast dependent on the tier of the player.

remove the calculator button from the main user interface and replace it with a direct link to the game information now hidden in the encyclopedia. The more prominent the lnk to game information the easier it will be to play in the beginning; this would answer a lot of newbie questions and make it easier for them to play.
Mister Jackson
I am a fairy and prance all day long
 
Posts: 9
Joined: Sun Sep 06, 2009 8:43 pm


Return to 2008 - CN Features

Who is online

Users browsing this forum: No registered users and 1 guest

cron