...is creatures trapped in inaccessible hexes. Examples:
In Peru, no one can ID the Starspawn, and other creatures unique to the Abandoned Mine, because the creatures are locked away
In the Ice Ravine, virtually every creature is trapped in the teleport hex at 10,10
In the Citadel, creatures are trapped in inaccessible 'blue' hexes throughout the facility
In the Abandoned complex, more than half the creatures are now trapped in inaccessible teleport hexes.
In the Isle of Tormentia, creatures are trapped in teleport hexes
In the Ice Rings, all creatures are locked in the inaccessible center section
I'm probably missing a few, but this should provide an indication of the extent of the issue. Perhaps once a week, a master script could re-scatter all creatures on each map and that would provide a short-term fix.
Thanks!
